What Was I Thinking?
February 08, 2007
Dash Mercury: How It Ends

I just remembered I never posted the conclusion to my aborted Flash Gordon-esque story. If you’ll recall, it was never actually written, so I don’t have any actual text to show you. Instead, I’m going to tell you what I intended, in plot summary form.

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October 23, 2006
Dash Mercury: And The Rest

Here's the last installment of what I have written of this story I've been posting here in lieu of actual content. I'll follow up soon with a synopsis of what was supposed to happen from this point, although the level of detail on that will be limited by the fact that I didn't have exactly all the details worked out yet (which is part of what I contribute my lack of completion to). I'll also include a post mortem of where and how I think it all went wrong.

By the way, the last chapter includes my favorite joke in the entire text. Try to guess what it is.

Chapter 16: Meanwhile, on Perdition

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October 19, 2006
Dash Mercury: Chapter 15

This is an exciting bit.

Chapter 15: The Two Towers

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October 15, 2006
Dash Mercury: Chapter 14

I'm uncomfortable letting people read what I wrote at the beginning of this chapter, but it's necessary to understand the rest. Plus it's funny.

"Abbazia" is a synonym for "church." Another synonym for "church" is "kirk." If I had finished this book, all the ship captains' names were going to be synonyms of "church."

Chapter 14: The Thing with the Stuff

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October 10, 2006
Dash Mercury: Chapter 13 - It's A Big'un

Author's Note: The opinions of the protagonist are not necessarily those of the author and should not be construed as validation or promotion of same. Nobody's perfect. Especially not people with developing character arcs.

Chapter 13: I Ran Out Of Subtitles

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October 06, 2006
Dash Mercury: Chapters 11 & 12

Chapter 11: 1962

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Dash Mercury: Chapters 9 & 10

I think this is where it starts going off the rails. I don't want to bias the reader by pointing out what I see as weak spots before you get the chance to read it cold. So:

Chapter 9: Electric Boogaloo

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October 03, 2006
Dash Mercury: Chapters 6 Through 8

Chapter 6: Jason Takes Manhattan

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September 30, 2006
Dash Mercury: Chapters 4 & 5--Take two, they're small

Chapter 4: Beyond Thunderdome

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September 29, 2006
Dash Mercury: Chapter 3

Chapter 3: The Phantom Menace

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September 28, 2006
Dash Mercury: Chapter 2

Chapter 2: The Quickening

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September 25, 2006
Dash Mercury: Chapter 1

Chapter One: 2005

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September 23, 2006
Dash Mercury: Prologue

Prologue: 1949

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February 30, 2002
Plot: The Premise

Sometime in the 2900's, a certain amount of civilization has been restored to the galaxy. Trade has resumed. Alien races live together on the same planets to the extent that the environment suits everyone concerned. Life is a lot more rough and tumble than it was before the collapse. Colonies lost during the dark age are starting to be rediscovered. Humanity survived, and has bounced back along with everyone else. They do not dominate. The Gillig also still exist. Neither do they dominate. Quite the opposite, in fact.

The story starts on a cruise ship, an interstellar pleasure vessel taking a tour of the ten most spectacular views in known space. When making the hyperjump to their next destination, something goes horribly awry. The ship misjumps and winds up light-centuries away from its intended destination. Worse, all the ship's major systems seem to have broken down. It can't maneuver, hyperjump, or even launch message pods or life boats. Life support, artificial gravity, sensors, and the entertainment systems seem to be all that still functions. The ship is stranded and incommunicado until repairs can be made. This is bad, but not tragic.

Then the proximity alarms go off, followed closely by the collision klaxons. Not having any way to avoid it, and unable to abandon ship, the cruise ship collides with something. Much of the ship and many of the passengers and crew are mangled and ruined as the ship crashes through into the interior of the obstruction. When everything stops moving, only about 12 people out of the 300 or so passengers and crew are still alive. The aft of the ship manages to remain relatively intact, and should be able to support the higly diminished ranks for the forseeable future, though not indefinitely. However, they are still stranded with no way other than blind luck to get them out of their predicament.

They decide to find out what they ran into. Exploring, they discover that they are embedded in the side of an old, pre-collapse starship that has had its teeth kicked in. It's completely dead. There is nothing of any use on board to help them get rescued. A short time later, they notice that the bulkheads around the wreck they call home are in slightly better shape, while the debris of their own ship is becoming less distinct. Edges are softening, paint fading. Once it becomes noticeable, the process accelerates. They realize that the derelict is somehow repairing itself, using the materials available as raw stock. And one of the passengers swears there is someone else on board with them.

Eventually, she is proven right. The power comes on in the derelict of its own accord, and shortly afterward the ship's artificial intelligence makes itself known. The personality is female. After a certain amount of negotiation the AI agrees not to kill the rest of the intruders and instead accepts them as the closest thing to a crew she's likely to have for a while.

And so this band of misfits set off in their new ship back toward civilization as they know it and try to resume their lives already in progress. Unfortunately, as they quickly learn, their new ride has some deep-seated psychological issues which threaten them and anyone else they come in contact with. And there's still the nagging possibility that the misjump that got them into this mess wasn't entirely accidental, and may have been caused by one or more of the survivors.

February 29, 2002
Core Cast of Characters

First up is one of the only two humans in the core cast, a low-ranking member of the cruise ship's bridge crew. Something like second assistant redundant navigator. He's a gregarious sort of fellow with almost no responsibility whatsoever before the accident. Like any sailor, he has an appreciation of booze and women. He dreams of captaining his own ship someday, but knows he'll have to work his way up through the ranks the hard way to manage it. In the meantime, while he's at the bottom of the ladder, he's having a good time.

Next comes Willy, a Gillig and the only one I've named. He works as a steward/waiter/towelboy on the cruise ship. He is a sort of furry humanoid frog. He's small and clumsy, but very quick. He and the sailor described above are friends, spending much of their downtime playing cards together, at which Willy consistently, deliberately loses. The Gillig are often employed as servants and given diminutive nicknames like Willy, Timmy, or Petey. They get no respect.

Third, we have the man who owns the boat. He is immensely wealthy by his society's standards, which are pretty high. He's the CEO and majority stockholder of a corporation that controls the majority of the arable land and mineral wealth on two planets, owns the cruise line, and has several other interests. He is nonhuman. The only thing I have decided so far about his race is that the two genders have radically different appearances, so that they don't appear to be the same species. I don't know if that will ever become important. There's a name for it; I keep wanting to say "genomorphic" but that isn't right. He and his wife are on this trip because she insisted on a vacation.

Following him we have his lifemate, a female of the same species. As I said, by looking at them you wouldn't even guess they were biologically compatible, never mind husband and wife. She is a socialite, concerned with knowing the right people and saying the right things. She is having an affair with our next contestant, with her husband's knowledge and consent because it leaves him more time to tend to his business dealings. The species is not monogamous.

The next person is an actress and singer who was booked to perform in the ship's lounge during the trip. Technically an employee rather than a passenger, she has a lot of free time. She is a nonhuman with feline features. Her species evolved very strong mating signals. Among themselves, this is no big deal; they're used to it. On the other hand, alien races tend to overreact when confronted with their charms, in a gender-specific way. Men go ga-ga over the women, and vice versa. Not every race reacts the same way or to the same extent. Some are even repelled. Being a bi-gendered species helps. Enough races respond favorably to give them a leg up in the entertainment industry, or any career involving charisma and manipulation of others. It's a matter of body language, word choice, and tone of voice. A sub-harmonic in the sound of their speech is a necessary but not sufficient component of this effect. They can inhibit these displays, but it is neither easy nor comfortable. This particular singer longs to find someone who can see past her exaggerated desirability and love her for what she is underneath.

The next person isn't quite a person. He's a bug-eyed monster. He is distinctly non-humanoid, with tentacles and an odd assortment of orifices, eyes on stalks, the works. He's about four feet tall. He is also an absolute genius. In the couple hundred years he has been alive, he has gotten the equivalent of doctorate degrees in physics, biology, history, archaeology, philosophy, literature, pretty much every field of study. His species has a much higher oxygen requirement than humans, to power their extra-large brains. He must carry around his own supplemental oxygen at all times, or he gets groggy and dizzy, and falls over, not unlike being drunk. He was not actually on board to enjoy the cruise. It was the first ship he could find to take him to where he would rendezvous with another ship, which would take him to an archaeological dig, where something incredible has recently been found for which his expertise is needed.

Finally, we have the other human. She is a college student taking the cruise with two of her friends (who don't survive the wreck) during summer break. She was born and raised on a colony world that lost contact with Earth near the beginning of the collapse and was only rediscovered about ten years ago. In the meantime, the colony lost whatever industrial base it had and reverted to somewhere between the Stone Age and the Iron Age. They are a planet of farmers, hunters, and mystics. This character is an animist, believing that everything from the smallest rock to the universe in toto has a spirit that can be appeased, angered, and bargained with. She has a cheery disposition, is a wonderful cook, and can kill a person five ways without even touching them. Her field of study is agricultural science. Her goal is to return home with her degree and help bring her people up into the second century.

I suppose there is one last core character: the ship itself. It was a GalNav battlecruiser in its previous life, whose name translates roughly as "The Upraised Primary Brachiating Limb of the Adamant." The ship possesses an advanced artificial intelligence and is capable of running the entire ship autonomously. It was at the final battle against the Gillig 800 years ago, and from the condition it is in when discovered, it didn't fare very well. The AI has no conscious memory of the battle, her part in it, or how she came to be where she is when found. This may be significant. Both the artificial personality and the nanotech auto-repair system are lost technologies in the modern era, making the ship invaluable if the right people got their hands on her. The AI does have emotional responses. She was designed to be fatalistically co-dependent on her captain.

February 28, 2002
Villains, Victims, and Unlucky Bastards

The Heroic Man. He's human. He's brave, handsome, and suave. He's the star of a wildly popular reality-based entertainment series in which he travels around the outskirts of the galaxy, explores ancient ruins, gets into all kinds of trouble, and saves himself with his charm and finely-choreographed action sequences. He's sort of a cross between Lara Croft and Steve Irwin. He's also a fake. Advance teams go in ahead of him to scout camera locations, find and childproof anything truly life-threatening, set up traps if there aren't any, deal with the locals, and generally make him look good and produce an exciting program. This is not commonly known. He has a reputation as a hero and a leader of men. When the others discover he's with them, they will look to him for guidance. The lounge singer/sex kitten/actress will look to him for career advancement. Once the stage management of his show is revealed, there will be suspicion that he is responsible for the wreck. He will most likely die trying to demonstrate that he really can pull off heroic action as on his show.

Petey. He's another Gillig, the personal manservant of the zillionaire and his wife. He exists mainly so that when the derelict's AI reactivates, it can detect and kill him, thinking him to be an invader. This is one of the first signs of life from the ship. Willy's existence depends on convincing the AI he's not the enemy. Knowing that they need to do that depends on Petey biting it.

The saboteur. This nonhuman female is the instigator of the predicament. She was hired by one of the zillionaire's business rivals to get him out of the way and out of touch long enough for the rival to take over his company. The saboteur would gladly have killed the zillionaire, but the job specifically precluded that. The rival was not willing to use murder as a business tool, and wanted the zillionaire to suffer the loss of his riches once they were gone. She used an inside man to gain access to the cruise ship's navigational computer, so as to force a misjump. She planned to keep the ship disabled for six weeks or so, then release control so it could be "repaired." The derelict was as much as surprise to her as to everyone else. Her two goals are to keep the zillionaire alive and to keep him incommunicado until a certain date and time. This is at odds with the goals of the others, and therefore casts her as the antagonist.

The engineer. This poor sod is the saboteur's inside man. Also nonhuman, he was seduced by the saboteur the night before the cruise ship launched. She infected him with a mecha-virus, an engineered disease which would lay dormant in his system as long as it received regular electrochemical signals. When the signals stop, the virus activates and kills the host. In the meantime, it is undetectable and actively evades the immune system. His only hope for survival was to agree to take the saboteur on board and help her disable the ship. He gave her the access she needed to plant an override device, and agreed to stifle repair progress as long as she told him to. He's feeling terribly guilty about all those people dying, but remains under the saboteur's control. He'll do whatever he needs to so that the virus doesn't activate. Until she kills him.

The other one. I'm not sure why this character exists yet. I had the idea for her and decided to throw her in. Her species, instead of developing vocal cords, developed the ability to generate and detect electromagnetic fields. They speak to each other by radio. To an outside observer, this appears to be telepathy. It isn't. They can detect the electrical activity in other people's brains, but they can't read minds. That would be like trying to understand what is on a computer's monitor by listening to the CPU fan. Most people don't seem to grasp this distinction and are forever asking them, "What number am I thinking of?" This annoys them greatly. They speak via a translator, which converts speech into EM and vice versa. More a transducer, really. The saboteur may perceive her as a threat, or she may just do something stupid and die.

February 27, 2002
Background: The Fall

About a hundred years from now, after the human race has discovered the secret of traveling through hyperspace as a means to traverse vast interstellar distances in a short time, a small war erupts between two unremarkable worlds unaffiliated with any of the major galactic powers. A colony belonging to a third, disinterested species unfortunately lies on a direct line between the combatants. The colony does not survive the conflict. When the Galactic Conference, the local interstellar alliance, refuses to exact revenge, this third species, the Gillig, seals itself off from galactic society and are unheard of for the next ten years.

Then, one day, a massive fleet of unknown origin appears and commences to commit genocide on the winners of the war, followed by the losers. It is soon determined that the Gillig are behind the devastation. Other civilizations start choosing up sides and fighting among themselves, using the fact of the GalCons distraction to try to get a leg up on their traditional rivals. This serves only to increase the strain on GalCons enforcement arm, the Galactic Navy, or GalNav.

After wasting years settling these side issues, GalNav is able to concentrate on seeking out and destroying the Gillig death fleet. The battles are many and bloody, but the GalNav always manages, just barely and at great cost, to force the Gillig to retreat. Finally, GalNav and its allies push the enemy fleet all the way back to its home solar system. They collect the bulk of their forces and hyperjump en masse into the Gillig system for the climactic final battle.

Only one ship is known to have made it out of that battle intact, a supply boat belonging to one of the allied races. It carried not only its own crew but the survivors of one of GalNavs battlecruisers, who had abandoned ship. According to their statements, the Gillig had been waiting for the attacking fleet with a fleet of their own, so massive as to make the assault force that drove two intelligent species to extinction vanish into insignificance. They fought bravely and valiantly, but ultimately there was no chance of victory. It was only due to the quick thinking of the GalNav battlecruisers captain that they were able to survive and escape, by sacrificing his own ship. Every other ship in the GalNav armada was destroyed.

(I change verb tense here. Watch your step.)

People waited for the Gillig to re-emerge from their system and continue to rain death from the skies, but it never happened. Eventually, someone sent a scout ship into the Gillig home system and discovered it had been burnt to a cinder. Planets, encased in melted slag that once had been a defensive shell, were burnt black and lifeless. Misshapen blobs of refined metal floated aimlessly throughout the system. These were eventually identified as the ships of the Gillig fleet. Gas giants were aflame. Somehow, in some way no one could explain, Gillig civilization had effectively been erased, burned out of existence.

The Gillig colonies didnt fare very well afterward. Two of them were claimed as spoils of war and made into "protectorates" of different governments, effectively slave labor planets. One, not having self-sufficient space travel capabilities, simply forgot to remind anyone they existed after the war and dropped out of memory, never to be heard from again. When conquerors arrived to lay claim to the fourth and final colony planet and decide what was to be done with it, it was discovered to be in ruins. Cities burned. Rain forests were razed. Oceans were poisoned. The Gillig explained that they were ashamed of the actions of their species, and had decided as a group to kill themselves in a communal act of contrition. After much deliberation, the Gillig colonists were evacuated from their dying planet. They became refugees, people without a home, wandering the length and breadth of the galaxy, shunned and spat upon wherever they went and doomed to eke out the most degrading and humiliating existence imaginable.

Thats how they distributed the spoilsport virus.

The plague struck about a year later. Billions upon billions died. Those who survived the initial infection found themselves surrounded by the dead. Secondary infections were, excuse the pun, epidemic. Planets began declaring themselves quarantine zones and shot down any ship trying to enter their space. It took a long time for anyone to notice the Gillig seemed to be immune. Roughly 75 percent of the population of the galaxy died before a cure could be found. Between the plague and the loss of the authority of the GalCon with the destruction of its enforcement arm, the galaxy descended into a dark age of isolationism, paranoia, and fear from which it has only recently begun to emerge.

Now, 800 years after the dark age began, our story begins.

February 26, 2002
Technical: Hyperdrive

I know my book is going to involve people in spaceships flying from one solar system to another all willy nilly and higgledy piggledy. I thought it would be a good idea to nail down some specifics as to how they accomplish that feat. I have decided that the FTL of choice is hyperdrive, essentially a form of interstellar teleportation with many big words camouflaging the obvious logical flaws.

So, here I present a listing of the rules of hyperspace as I conceive them to be. If anyone sees any disbelief-destroying mistakes, point them out.


  1. Hyperdrive allows travel between points in space at a monumental reduction in travel time.
  2. To those traveling via hyperspace, the trip seems to be instantaneous.
  3. The trip is not, in fact, instantaneous.
  4. The ship always arrives at a time later than when it left.
  5. How much later is unpredictable. It is not dependent on distance traveled. It could take a day to cross the galaxy, and a month to the next nearest star.
  6. Hyperspace can be thought of as an ocean, the surface of which is our three-dimensional universe. Objects on the surface deform it, pushing it downward, in the direction of the fourth dimension, usually without penetrating it. The effect is commonly called gravity.
  7. Hyperspace exerts a force on anything that enters it, trying to push it back out into normal space.
  8. In order to make the transition from normal space into hyperspace, a ships hyperdrive generates an artificial gravity spike that overcomes the buoyancy force and drives the ship along the fourth dimension and beneath the surface of existence. The visual effect is that the ship shrinks until it disappears from view.
  9. The deeper into hyperspace a ship can penetrate at the moment of entry, the farther it can travel before being buoyed back into normal space, and the sooner it arrives at its destination.
  10. The expensive way to accomplish this is to expend additional energy when diving into hyperspace.
  11. The cheap way is to begin the journey at the bottom of an existing gravity well; in other words, as close to a sun or similar object as possible.
  12. Early hyperdrive designs required a sundive for proper operation.
  13. If a ship traveling trough hyperspace encounters a gravity well deeper than its own current depth, it will emerge into normal space at that point. The longer the trip, the closer the ship skirts the edge of reality, and therefore the smaller a gravity well is required to cause this. Entering a solar system will usually do it.
  14. It is impossible to navigate within hyperspace, as there is no passage of time with which to perform any actions. The destination is chosen prior to entering hyperspace.
  15. The point at which the ship will emerge from hyperspace is determined by a combination of its position and velocity at the moment of entry, and the shape of the gravity spike, not to mention the conditions within hyperspace and any extraneous gravitational effects that might get involved. It is slightly more difficult to get right than playing pool using a football field as the table, on a moonless night, during an earthquake, while wearing boxing gloves, with no billiard balls or cue sticks.
  16. Anyone looking outside a ship when it enters hyperspace will arrive at the destination completely, irrevocably insane. This is a known problem called jump psychosis, and measures are taken to prevent it. No known species is immune to the effect

February 25, 2002
Technical: Interstellar Communication

There is no faster than light broadcast communication. I don't let ships move FTL through normal space, so I'm not letting energy do it either.

What does exist is a device called a message pod. It is a small (about the size of a German shepherd), unmanned craft complete with a gravity drive for movement through normal space, a small hyperdrive for crossing the distances between stars, and appropriate navigational systems. When you need to send a message to another solar system, you record it in the message pod, give it its destination, and launch it. It locates and flies to the lowest point in the local gravity gradient attainable within a preset period of time, then catapults itself to its destination where it delivers your message.

In the more developed areas of the galaxy, a system has been arranged to use message pods to simulate a form of broadcast communication. Fleets of pods are constantly in transit between pairs of stars. As soon as a pod arrives in system, it begins broadcasting all the messages it carries. At the same time and on a different frequency, it collects all the messages transmitted to it. Meanwhile, it makes the transit from the edge of the system where it arrived to the center of the system where the gravity well is deepest. Once it arrives there, it jumps to the system on the other end of its route and repeats the process. In theory, the pods are timed so that as soon as one leaves the system, another one arrives. In practice, the time variance of hyperspace ruins the effect. To compensate, pods are added to each route until a relatively constant coverage is achieved. Each pod stays in system for about a day at a time.

The pods talk to each other as well. Two pods in the same system trade information and deliver it back to their respective origins. In this way, a message can work its way across the web of comm routes to reach destinations far removed from a direct connection. This also provides redundancy and speeds the average time taken to deliver a particular message.

That is how the public communication system works. Messages can be sent encrypted, but they are still delivered to everyone within broadcast range of the pod. A more secure method is to hire a private message pod. With it, you have the option of telling it to seek out the target of your message and deliver it directly via a hard data line. This method is more secure, but it has its own problems. First, the pod must directly find the target of the message. It cannot rely on other pods to carry its message over a wide area. It alone must travel from system to system in search of its goal. Second, it is potentially slower, since it is working alone. Third, if something should happen to the pod, the message is lost entirely. There's no backup. Pods for hire have a policy of returning to their origin after delivery or after a set amount of time to report success or failure.

Combined, these two methods of public and private pods cover the majority of communication needs. However, starships can find themselves away from civilization where the pod net has yet to be established. For that reason, ships carry a supply of message pods with them for use when away from home. They are plentiful enough that ships aren't shy about using them for everyday communication, rather than saving them up for emergencies.

The design has been standardized over the centuries, and is compatible with just about any communications system in civilized space. They are protected from harm by treaty, under threat of the offender being excluded from the network if breached. Using them for target practice is right out. Due to their superior power to mass ratio, they are able to hypertransit faster than a manned ship attempting the same passage. They are highly maneuverable and yield right of way to any approaching object.


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